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The First of Many

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Hello everyone, allow me to introduce myself. I am JayDaniels, a teenager from the land of Canada. I decided I would start a development journal not explicitly about developing a game... but about developing... oneself. Very deep I know. I'm aware that very few of you are going to take me seriously after that, but let's get down to business.

By oneself I mean specifically myself. I mean to use this journal to show my advancement from where I am now, a beginner, to where I want to end up, a developer. I hope others who want to get into game development will read through this and not be nearly as lost starting out as I was when I first wanted to get into game development (I'm talking 13 year old nerd who thought he'd make the next WoW killer by locking himself in his room playing Final Fantasy 7). I'm afraid this entry is really going to be about introducing myself, saying who I am and why I'm here (apparently it'll make me more "relatable" and I might even grow a fanbase... one day).

I love video games. I brought my gameboy everywhere. I had a level 80 human warrior in World of Warcraft. I beat every Final Fantasy, twice. I am probably the WORST Call of Duty player this world has ever seen. I main support in League of Legends. I still play Diablo 2. Star Wars Battlefront 2 is easily my favourite game (especially when I have friends over). I think you get the point. When we had to choose our courses in high school, I ran straight into my guidance counsellor's office and asked "what courses should I take to make video games?" Programming? Great! Communications Technology? Great! Art..? Ummmm... I'm not much of an artist really, but I can learn I suppose. Math... math every year, as well as the normal and advanced classes in grade 12... the road to success is never an easy one... but why of all things must it be math? She showed me the prerequisites for the program in university, minimum 70% average, I thought "no problem" until she told me the name of the course... Game Development and Entrepreneurship. "And Entrepreneurship." I had suddenly realized that it wasn't just a game development course, it was a business course too. Business. That was the day I lost my innocence. I'm sure there are game development courses that are exclusively game development, but this course was in fact the best around. I imagined myself as the CEO of an evil corporation that makes games to enslave the populace (and then proceeded to write it down as a plot line). The very idea of a business course puts me to sleep, but sadly, it would actually be useful in the gaming industry. One must ask themselves "how badly do I want it?" I conceded and turned my dream into a work in progress.

Here I am, 2 years later, still in high school, still a year away from applying, keeping the dream alive. Thank you for listening to me as I rambled on, I appreciate comments, I also appreciate advice. I am sorry if it turns out that a game development journal does indeed need to be about developing a game, or programming, or art, or something actually relevant to development (I promise that'll all be in the next one). That's all for now!
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Welcome aboard, man. Looking forwards to reading your posts. 


And as much as this is a game development related site, rambling blogs are best blogs ;)

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