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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The First of Many

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JayDaniels

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Hello everyone, allow me to introduce myself. I am JayDaniels, a teenager from the land of Canada. I decided I would start a development journal not explicitly about developing a game... but about developing... oneself. Very deep I know. I'm aware that very few of you are going to take me seriously after that, but let's get down to business.

By oneself I mean specifically myself. I mean to use this journal to show my advancement from where I am now, a beginner, to where I want to end up, a developer. I hope others who want to get into game development will read through this and not be nearly as lost starting out as I was when I first wanted to get into game development (I'm talking 13 year old nerd who thought he'd make the next WoW killer by locking himself in his room playing Final Fantasy 7). I'm afraid this entry is really going to be about introducing myself, saying who I am and why I'm here (apparently it'll make me more "relatable" and I might even grow a fanbase... one day).

I love video games. I brought my gameboy everywhere. I had a level 80 human warrior in World of Warcraft. I beat every Final Fantasy, twice. I am probably the WORST Call of Duty player this world has ever seen. I main support in League of Legends. I still play Diablo 2. Star Wars Battlefront 2 is easily my favourite game (especially when I have friends over). I think you get the point. When we had to choose our courses in high school, I ran straight into my guidance counsellor's office and asked "what courses should I take to make video games?" Programming? Great! Communications Technology? Great! Art..? Ummmm... I'm not much of an artist really, but I can learn I suppose. Math... math every year, as well as the normal and advanced classes in grade 12... the road to success is never an easy one... but why of all things must it be math? She showed me the prerequisites for the program in university, minimum 70% average, I thought "no problem" until she told me the name of the course... Game Development and Entrepreneurship. "And Entrepreneurship." I had suddenly realized that it wasn't just a game development course, it was a business course too. Business. That was the day I lost my innocence. I'm sure there are game development courses that are exclusively game development, but this course was in fact the best around. I imagined myself as the CEO of an evil corporation that makes games to enslave the populace (and then proceeded to write it down as a plot line). The very idea of a business course puts me to sleep, but sadly, it would actually be useful in the gaming industry. One must ask themselves "how badly do I want it?" I conceded and turned my dream into a work in progress.

Here I am, 2 years later, still in high school, still a year away from applying, keeping the dream alive. Thank you for listening to me as I rambled on, I appreciate comments, I also appreciate advice. I am sorry if it turns out that a game development journal does indeed need to be about developing a game, or programming, or art, or something actually relevant to development (I promise that'll all be in the next one). That's all for now!

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Welcome aboard, man. Looking forwards to reading your posts. 

 

And as much as this is a game development related site, rambling blogs are best blogs ;)

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