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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Update on 'Of Stranger Flames'

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Servant of the Lord

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Haven't posted in awhile. I've been busy doing some minor VBA scripts as well as necessary housework projects, so I haven't been able to make much project on my game.

Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!

Editor work:



I just finished getting tag-filtering re-implemented into the editor:

afwl.png

I'm trying to get the editor done as fast as possible, but we'll see how it all works out. 3 1/2 years working on the editor?! I really need to get it done. laugh.png

Ofcourse, those 3 years have also been spent on artwork, the game concept, and other things, but still... without getting the editor finished, I can't move forward.

Artwork:



Speaking of art (look, a diversion!), here's some I made recently:
([color=#ff0000][size=2]These works are all copyrighted, except where noted below, and I reserve the rights to them[/color] wink.png)

Some plants for forested areas:

z78z.pngqzzv.png7ai5.png

bmmu.png6q1y.pngwbpb.png


Some stone water holding thing:

7r84.png

Paintings and other wall-hangers:

lgtm.png

The paintings within the frame are old public domain artwork from the 1700s, from Wikicommons.

gp77.png

Here, I was trying to make some kind of wall-mounted wood-carved wall-hung something or other.
Is it clear enough that you can tell what it's showing?

Baseboard and fancy crown moulding:

uz4x.png

Carved baseboard (basically just re-using the art from the wood-carved object above).

jfp3.png

This is weird. It's supposed to be a type of really fancy crown-moulding (decorative trimwork that goes at the top of walls where the wall meets the ceiling), but this crown-moulding has painting inside it. I never knew such a thing existed until I saw a photograph of something similar from some fancy building in Europe or Russia.

Can you tell what the picture is supposed to be?

Twitter:



Incase you didn't know, I tweet now. That is to say, I have a twitter account that could ostensibly be used for tweeting, if I'd remember to do it more often. wink.png

I tend to not want to tweet unless I actually have something to say or am replying to, or retweeting, what someone else said, so I only average about 1.5 tweets a day. I currently have 75 non-spambot followers, which is pretty good, all things considered. I figure, despite not really being all that sociable, that I need to build a 'social media' 'presence'. That's a thing now, you know. Or, at least it was three years ago - I might've been left behind again. ohmy.png

So anyway, you should follow me. And you should PM me on GameDev.net with your twitter handle so I can follow you. smile.png

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