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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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"Caveat Emptor" IOS No ... Android Yes

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a_insomniac

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So how did I go from IOS to Android in less than two weeks? Well, I could really go on a rant about how the Cocos2dx documentation is limiting, and by attempting to circumvent Objective-C, I would be limited (knowledge-wise) to mainly programming games only. However, that is not the real reason why I have decided against learning anything related to Apple development. The truth is, I paid $100 for the developer's license, therefore the commitment was there. Unfortunately, I was looking at another $500 plus dollars in hardware upgrades due to my mac mini's hardware not being eligible for the OS version needed - currency issue. The hardware barrier was more of a turn off than the lacking documentation of Cocos2dx.

Now I have turned my attention to Android and I honestly can't say why I did not choose this platform to begin with. In comparison to Apple development, right off the back there are a few pluses; for me at least.

1. I can use whatever PC I want
2. Familiarity with Eclipse
3. More than comfortable with JAVA
4. Excellent documentation (Note) I am not comparing to Cocos2dx since that is not an Apple offering

5. Developer license for Android is $25 dollars a year versus $100 for Apple

It's been about five days since I've started teaching myself the Android sdk platform. Fortunately, I write code for a living and I am no stranger to complex architectures. Even so, I would venture to say that for a true beginner attempting to write non-gaming apps for Android, it is a really deep dive. However, the gaming side of things seems to hide a lot of the complexity needed to create actual applications and is a softer entry point.

That said, I've decided to learn the Android platform for both gaming and regular application development. I have also decided to code strictly in JAVA for Android. I've read enough articles to realize that although you can attempt C++, it would be too much of a headache.

....the adventure continues.....

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