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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th

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JoshKlint_34394

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[color=rgb(0,0,0)][font=arial]Leadwerks 3.1 is nearly ready for release! In Leadwerks 3.0, we focused on making a solid cross-platform art pipeline and editor. In 3.1 we're adding graphics that go above and beyond the capabilities of Leadwerks 2.[/font][/color]

New Features in 3.1

  • OpenGL 4.0 deferred renderer with up to 32x hardware MSAA.
  • Geometry and tessellation shaders.
  • Support for the Linux operating system, for both the engine AND editor.

    [color=rgb(0,0,0)][font=arial]blogentry-1-0-61581200-1387224019_thumb.jpg[/font][/color]

    [color=rgb(0,0,0)][font=arial]Leadwerks 3.1 is now available for pre-ordering in the Leadwerks store. Existing 3.0 customers can pre-order the upgrade to 3.1 for $99. New customers can pre-order Leadwerks 3.1 for $199. Order before January 6 and get the Indie Edition on Steam for free.

    The upgrade to an OpenGL 4 deferred renderer is a big step. To make the process smoother and put Leadwerks in your hands sooner, we're rolling Leadwerks 3.1 out in stages.

    "Leadwerks: Indie Edition" will be launched on Steam January 6th. This will be on Windows only, with support for Lua scripting. The following groups will receive a free Steam key to add this product to their Steam account:[/font][/color]

    • Leadwerks 3.0 customers who pre-order the upgrade to version 3.1.
    • New customers who pre-order Leadwerks 3.1.
    • All Kickstarter backers who backed Leadwerks for Linux for $49 or more. (Even if you don't run Windows, hold onto this as the Linux version on Steam will have special features.)


      [color=rgb(0,0,0)][font=arial]Leadwerks 3.1 for Linux and Windows will be released together next, with the exact release date to be determined. Leadwerks 3.1 for Mac will follow this, with mobile add-ons for iOS and Android coming last. (There is no upgrade purchase necessary for the mobile upgrades for Leadwerks 3.1.)[/font][/color]

      [color=rgb(0,0,0)][font=arial]Exemptions[/font][/color]

      • Leadwerks 3.1 beta testers will receive the 3.1 upgrade for free.
      • Leadwerks 3.0 customers who backed the Leadwerks for Linux Kickstarter project for $99 or more will receive the 3.1 upgrade for free.


        [color=rgb(0,0,0)][font=arial]Leadwerks 3.1 is a very strong product, with great graphics and a fantastic art pipeline. I'd like to thank all the users, both old and new, who offered their input on product design and the direction of the company. I can't wait to see what the community does with Leadwerks 3.1.[/font][/color]

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