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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The Nerd Mafia

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JayDaniels

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Hi there, it's JayDaniels again (again). Today marks the end of the 2013 school year! I can't begin to express the joy associated with not needing to do any homework until next year... because I actually do have assignments due after the break. It's quite painful. I don't get to see most of my friends for 2 weeks, my girlfriend has left the country, I'm all alone... the internet will always be there for me though. Anyways, last week (actually just a few days ago) I talked a bit about programming, and this week I was going to talk a bit about art. Sadly, art isn't my strong suit, I personally am just a beginner so I won't bring it up until I feel I have some foundation in it. I figured this time I would talk about something quite important, not exactly for game development, but more so for personal interests. This entry is going to be about friendship smile.png .

The title of this journal entry is courtesy of a close friend and fellow programmer, Maya (yes, she is a girl). Over the course of this past week, it seems the question "what are your post-secondary plans?" has come up 100% more often. We're all a bit on edge, we all need to start planning on universities and colleges and programs and stuff, pick a career path so you don't spend the rest of your life working at McDonalds, etc. In just this past week, I've found 18 people interested in going into the same field as myself. Some of them want to go into the same university program as me, others are more interested in art, computer animation, software development, and the list goes on. What're the benefits of being friends with some, and trying to befriend the others? We have something in common, a mutual love for video games and a deep desire to build our own. If all 19 of us decided "hey, we should start developing our own game right here, right now" we'd have an indie team, a very inexperienced indie team, but that's not the point. It's important to build networks. Some of those 18 people I'm very close friends with, one of them is my best friend. I've known him for 12 years, we consider ourselves brothers. I'm a better programmer, he's a better artist. Does that not scream "INDIE TEAM!!"? Only problem being our lack of experience, but ideally after university we'd both be a lot more knowledgeable (not necessarily wiser though). By making friends along your career path you open up more job opportunities (if you happen to be friends with the CEO of Blizzard or Ubisoft) and it allows you to enjoy your work more. Oh, and by making friends with people in the game development industry, you will often find that they play the same games as you, that's 18 more friends in Guild Wars 2 happy.png . I'm really not sure just how useful or helpful this entry will be to anyone ever, but it felt good to write about friendship, and that's what counts.

Now I know I keep talking about things as if I know them despite having yet to experience it (75% intuition, 15% wishful thinking, 10% guessing), but one of the reasons I'm doing this whole "blog" thing is to see how I evolve from day 1... all the way to day 150... and then to 275, and so on (assuming I always have something to talk about... which I'm often told I do). While on that subject, if anyone has any suggestions as of what they'd like to see future entries about, I'm more than willing to oblige (within reason). Thanks again, have a nice day everyone!

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Friendship and good work relationships are a great boost to getting things done. As they say, Alone you get there faster, but with a team you go farther.. 

 

Maintaining good social relationships or not can be a deal breaker or exactly what pushes you into success. But don't overestimate the work it will take if you want to go with Indie development and such entrepreneur affairs. 

 

That dreamy attitude is great, but don't forget you will need to work even more than you dream, you need to work until your bones hurt and really love the cause. Yes, maybe I am exaggerating a little bit, but keep it in mind!

 

Stay healthy, positive and work your ass out for what you want :)

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Friendship and good work relationships are a great boost to getting things done. As they say, Alone you get there faster, but with a team you go farther.. 

 

Maintaining good social relationships or not can be a deal breaker or exactly what pushes you into success. But don't overestimate the work it will take if you want to go with Indie development and such entrepreneur affairs. 

 

That dreamy attitude is great, but don't forget you will need to work even more than you dream, you need to work until your bones hurt and really love the cause. Yes, maybe I am exaggerating a little bit, but keep it in mind!

 

Stay healthy, positive and work your ass out for what you want smile.png

You sir, deserve a cookie :)

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