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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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A tool I wrote

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I made a little Python 3 tool over the last couple days, it's basically a console-based todo-list/bugtracker which is easy to use and targeted at single programmers or small teams working on smallish projects or prototypes who want something in addition to their usual source control software to better keep track of todo's and bugs that need to be (or have already been) fixed in a more convenient way than using a disposable text file or whatever. It is obviously not intended to be a complete and absolute replacement to a real bug tracking infrastructure, but it is considerably easier and faster to set up with a lot less overhead while still being a lot better than nothing (in my opinion). The idea is that it does both, and integrates reasonably well with a development workflow, imho.

I kinda wrote it to take a break and just complete something, it's fairly bare-bones but I'm posting it here in case anyone finds it useful. The script works under Linux, BSD, and Windows, and so probably Mac too, though I haven't tested the latter. You'll need a few pip packages for Windows, so grab the setuptools and pip installers (v3.3) from here (after installing Python 3), and then use the pip.exe you get to install "termcolor" and "colorama", and the script will work. Might have to turn on unicode too for cmd.exe, given it doesn't really support it: just type "chcp 1250"[font=Consolas][font=arial] in it beforehand, that worked for me.[/font][/font]

Here is the github repository. Feel free to send me pull requests if you have any suggestions for improvement, additional features, or have encountered any bugs, it's honestly a tiny script so I'm open to anything that could make it a better tool. It wasn't a huge time investment to write it, but again, if it's worth doing, it's worth doing well.

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Sounds cool! For people looking for task/bug tracking apps for small teams,I highly recommend Asana or Trello. Both are web/cloud based, and very simple to use! I've been using them both for a few years now and am really happy with them (although I prefer Asana for my own workflow).





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