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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Off-road futuristic racing(yes, it exists!)

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mikeman

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So, this week I've got a brand new video of a new Canyon track I'm working on, which is (semi) off-road, in contrast to all the previous ones which where more confined.


Here it is! (HD option included)





The number of weapons/items I've implemented have officially reached 8 as of today...and they include the basic laser cannon, speed boost, temporary Invulnerability Shield, guided missiles, the "Scorcher Beam", which is a direct beam that sets the enemy on fire for an amount of time(draining health and preventing them from enabling shields), the "Cryo Beam", which doesn't affect health but "freezes" the weapon systems of the enemy, disabling them for some time, Landmines, and a "Shield Disruptor", which destroys the enemy's Invulnerabiliy Shield.


One interesting, I think, issue is how would the "Scorcher" and "Cryo" beam would interact. If you shoot with Cryo at an enemy already on fire, I'm thinking that maybe it should still damage the weapon systems, but also put out the fire(the latter being for your disadvantage). If you are on fire, maybe using the Cryo should make it automatically apply it to your vehicle, again with the same effects(but in this instance, disabling your weapon systems would be the con, and puting out the fire the pro). And so on. Yes, I'm in this sweet period of developing where, besides hunting bugs, I've got enough game implemented in order to play around with this kind of things. biggrin.png


So, enjoy the video, comment on whatever you like or don't like...you know the drill. smile.png

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I think the bit I like best is that IT IS FREAKING AWESOME! Great job. What are you planning to do with it? Is this a labor of love or are you going to sell it?

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Reminds me of the good old times of Jet Moto 98

Keep on it, and please notify me when the game (or any beta) comes out on PC!

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awesome man.. looking forward to it on app store...

bdw, I was greatly motivate to make my own off-road racing game just seeing this. thanks a ton.

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