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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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A Game Developer's Experience - What's in a Game?

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Nyphoon Games


[font=georgia]Originally posted on http://nyphoon.com/[/font]

[font=georgia][color=rgb(51,51,51)]One of my goals for this year is to bridge the gap between Nyphoon Games, my game development studio, and gamers. Most of my posts are usually too much on the development side - too technical for casual gamers. Of course, once Winter's Coming starts coming along, I will be able to post more screenshots and videos of the game. Until then, I've decided to start posting more about what it's like to develop a game.[/color]

[color=rgb(51,51,51)]Inspired by [/color][color=rgb(51,51,51)]Hardships of a Game Developer[/color][color=rgb(51,51,51)], a blog post I wrote last year, I will be dealing with problems I encounter on a daily basis, challenges one has to overcome, and the joys of game development - all from a personal point of view. But what is really the process of creating a game?[/color]

[color=rgb(51,51,51)]There's a very real reason why most times, indie game developers don't finish their projects. As a gamer myself, whenever I play a game, I don't really pay attention to what happens behind the scenes, and I imagine most other gamers don't either.[/color]

[color=rgb(51,51,51)]In reality, a moderately-large game is usually in development for at least a year. The project I'm working on myself - [/color][color=rgb(51,51,51)]Winter's Coming[/color][color=rgb(51,51,51)] - will probably take a bit longer than that. As you can probably imagine if you give it a thought, this long, sometimes arduous period involves long hours of debugging, programming and creating art for the game.[/color]

[color=rgb(51,51,51)]I believe that game development is essentially an art - developers deal with artwork in the form of graphics, music and storytelling, which makes a game a dynamic, interactive piece of art. The way I see it, game development is more creativity than codes and other assets. Think about concept art - why do artists feel the need for concept art? To get the juices flowing, get a sense of direction where they want to take the game.[/color]

[color=rgb(51,51,51)]Sometimes, as has also been the case with many of our own projects, the process can be too long, or too strenuous, and is dropped. Doesn't that make game development a risky business? What's the fun in game development?[/color]

[color=rgb(51,51,51)]Some game developers love solving problems, other like seeing gamers enjoying their creations, and for others it's another medium to express themselves. Personally, I love seeing code come to life. The hundreds, thousands of lines of sometimes-indecipherable code transforms into a moving snowball rolling down a hill made of points and gradients.[/color]

[color=rgb(51,51,51)]Like in any other job, game developers have to love what they do, and in this series of posts I'll be exploring every nook and cranny there is in game development, weeding out this loved stuff making up games.[/color][/font]

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Thanks for the feedback jbadams! I'll look into it sometime next week, and check whether GameDev are accepting pieces like these, although I do have to polish my English in them smile.png


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