• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    73
  • comments
    77
  • views
    81339

Leadwerks is on Steam

Sign in to follow this  
Followers 0
JoshKlint_34394

2038 views

Well, I finally got Leadwerks onto Steam with an "indie edition" focused on Lua.

The response has been quite good. It's pretty surprising to see it in the top ranking place for software, and on the front page of Steam, especially right now when there is so much interest in Valve. I guess January is a great time to put news out!

1556244_10152133055661183_189522977_o.png

If you want the whole razzle-dazzle news story, you can read it here:
Leadwerks Game Engine Arrives on Steam, Turns Players into Makers

Next week, I head up to Steam Dev Days. I have resolved to either come back with a SteamOS controller or Gabe Newell's beard.

Thanks to everyone who voted for it on Greenlight!

11
Sign in to follow this  
Followers 0


10 Comments


Why is leadwerks so great? Sooner or later you have to work in C/C++ because any game maker type of thing like Unity or leadwerks can't do everything, especially squeezing out the last bits of performance that might make your app stand out.
0

Share this comment


Link to comment

Why is leadwerks so great? Sooner or later you have to work in C/C++ because any game maker type of thing like Unity or leadwerks can't do everything, especially squeezing out the last bits of performance that might make your app stand out.

Yes, there's a good reason the whole game industry uses C++.  That's why it's at the foundation of our engine, although I can see how you would miss that since we just have the indie edition on Steam right now:
http://www.leadwerks.com/werkspace/page/programming?showbanner=0

 

You can access the whole API directly with modern C++11.  This has a few major benefits I'm sure you're aware of:

  • Easy integration of third party libraries, virtually all of which are written in C++.
  • Superior performance.
  • Access to everything, whereas other languages always give you a subset they think is all you need.
2

Share this comment


Link to comment

polyfrag poses an indirectly interesting question - what does Leadwerks (indie) offer over Unity and UDK? I'm learning Unity myself (due to C# being my top language) but looked at UDK. To me, there were no other alternatives that stood out.

1

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now