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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Congratulations On Getting Through 2013

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JayDaniels

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Hello again all, and welcome to 2014 :D!! Better late than never I suppose. Last Wednesday was the mark of the new year, the Wednesday before that was Christmas. It's been 2 weeks since I've posted anything. Over the break I looked into taking some art workshops and began vigorously filling up my sketchbook... but not quite enough yet to be able to say much of anything meaningful about art. A gift I received from my uncle inspired some of this entry. He got me a starter deck for Magic: The Gathering. After learning the basics of the game (sort of), I stopped by at the local comic book store to see how expensive cards/booster decks were. I walked out with $40 in cards and played 3 or 4 games with other customers. I entered Friday Night Magic... and was the first one out. Anyway, to connect with my previous entry, I began asking among my friends if anyone played. Somehow, merely asking about the game will get you inducted into a secret underground society of other players, not just from my school, but from all local schools. Having enjoyed the game so much despite having picked it up so recently, I thought to myself: "wouldn't it be cool if I made an RPG in the form of trading cards?" Thus birthed the concept of my own card game: (Insert Title Here).

(Insert Title Here) will be placed in a semi-ordinary world in which card games will be the equivalent of online gaming. Players will be able to create their own decks using the many cards I will create (art workshops coming into play). The game will have a story mode, a quick play mode, and a very basic LAN multiplayer battle system (until I learn enough about networking to be able to expand upon that).

The game will be indefinitely free along with any/all extra content as this game is more designed to build myself a portfolio and to get feedback. This will be an ongoing project with no current estimated time of release. Suggested features are more than welcome. Thanks for reading and have a lovely January!

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