• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
  • comments
  • views

Artificial Intelligence Ideas

Sign in to follow this  
Followers 0
Tutorial Doctor


So, I have been looking at a lecture course on itunes U called "CPSC 689- Introduction to AI Robotics," by Texas A&M University.

Why? Well, i was trying to get a little more info on how artificial intelligence is done by the actually smart people to apply it to my mission to program the 5 senses. I just got an idea for how to proceed from the 3rd video in the series at approximately the 11:40 mark.

The instructor separates the brain into three parts:

Upper Brain/ Cortex
Lower Brain/ Spinal Cord
Middle Brain

The lower brain controls skills and responses, so it does all the sensory stuff. The Upper brain does all of the reasoning over symbols (information) about goals. The middle brain converts the sensor data into information.

Now, with my 5 senses, i have a sensing system. But it seems i have to find a way to convert all of the this stuff into information or symbols. So, i was thinking of a label system.
1/10/2014 8:52pm

Some things I am thinking about:
Okay, I need to find a way to describe things. I need a way to represent here from there. I also need to represent mine from yours. I also need a way to be able to change strategies dynamically (yes, this on sounds difficult, but if I use my programming grammar, it will be just like talking to another person). They say that it is hard to find a way to go from sensory data to symbols. If I can do this, then I might have helped a few baffled AI robotics scientists. I have no major background or education, but none of this sounds too hard to me. We will see if I can get a full system going.
1/10/2014 9:28pm

Sign in to follow this  
Followers 0


I wish you all the best but I must forewarn you, it may not sound difficult to you but there is a reason why there are thousands working in this field and our AI as still in it's simplistic form. I once read an article about AI that fully simulated a cat's brain (I believe it was a cat), and the massive computer network it needed to do so.


As I said though, all the best. I too am extremely interested in this field.


Share this comment

Link to comment

I just figured that out today when, at work, I was presented with a challenge. I surveyed the problem, and had to go over it in my head several times. 


The issue is, several times I had to make adjustments that computers just can't make. For instance, I can infer and assume given a situation. I can test and try solutions. I can do all of this without taking any actual action. 


I can also modify my technique for a completely random situation. 


In other words, I can debug myself. Now, if I could write a program that could debug itself to work correctly without my help whatsoever, then i would have arrived. 


I once beat an advanced computer AI at chess because I played an out of book move. The computer was only assuming I played the best move. When I did an off the cuff move it made a blunder. Then it froze indefinitely (it couldn't find a solution to win the game, so it deliberated indefinitely). 


I am aiming too high with this. I will work on a simplified labeling system and the 5 senses for now. 


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now