• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
  • comments
  • views

I don't ask for help with my code unless I really need it.

Sign in to follow this  
Followers 0
Tutorial Doctor


I see a lot of people asking for help with their code. And in some posts I wonder if they actually searched for the answer.

I don't ask for help with my code unless I really need it. It helps me to learn. I think I come to this site too often as it is when I should be working on something. Yes, it is convenient that we can come here and get help from so many educated and smart people. But if I am coming here for every little hang up, it really isn't helping me be able to solve problems.

That is the reason I just post topics on specific general issues. I also try to help others if I can (helps me to learn also).

Now, if you have a deadline and you have to get something done, I get that, but I think its good to try to figure stuff out yourself mostly.

Sometimes I feel I need to disconnect my internet altogether, then I can really get something done.

Sign in to follow this  
Followers 0


Yeah, my personal hate is the code dump, where someone goes, "Ahhhhhhhhhh it's not working, here is my code, fix it for me please!"


I can understand stress, and trying to get it to work, but if you wrote it, and it doesn't work, it's either because A) Your algorithm is flawed, or B)  You have an error in your code somewhere.


If it's the latter, it just means you should go debug it.  The former is really the only case that should be posted IMHO.


Share this comment

Link to comment

Yeah. I understand the algorithm part. I could get pointers on how my method may not be so efficient or something. 


Quite honestly I have a hard time reading through code (no matter how simple it is). haha. 


That is the main reason I am working on a standard for a sort of programming grammar (other than syntax) to make my code more readable (to me). haha. 


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now