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Shipyard: The Combat Update -- Progress Report #1

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This is a quick post to show off some of my progress toward the Combat Update. First, I've completed the new ship movement system and the controls associated with it. Right clicking now turns your ship by 1/8 turn per click until it faces the mouse, and once it's facing the right way each click moves it one square in that direction. The arrow keys are much simpler: left and right rotate the ship while up moves you in your current direction.

I've also started working on the Ship Management screen, which displays information about the ship and allows control over some of the inner workings. Crew and upgrades aren't implemented yet, but the "Overview" tab displays the ship (and is smart enough to center it regardless of where on the grid you built it), and shows tooltips with information about the system you hover over. To demonstrate the coloring and stat penalty system, I randomized the HP values for the second image.

Yeah, it's nothing huge, but it's a step in the right direction. As you can probably guess by the version number in the top right, I'm planning to release smaller, preparatory updates before making the final leap of the combat system.

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Not really space








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I'm not entirely sure what you're suggesting here. Combat in Shipyard is between large capital ships with many weapons, not fast-paced dogfighting like you're describing -- not to mention that it's turn-based.


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