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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Games are good social pastime.

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Tutorial Doctor

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I had a eureka!

So, a friend and I were bored, and we were wondering what we could do together to not be bored. We could have talked, or we could have watched a movie, or we could have listened to music etc. But we wanted to have fun without having to go out somewhere and spend money.

Well, we played a game!

Games are a good social pastime. And I think this was the purpose of games, to create a social interaction between people without having to use conversation or physical activities like sports. My friend didn't have any video games or anything, so we couldn't do that. Maybe we should have bought some cards or something? You real don't need video games.

Now I understand the purpose of games. They shouldn't be addictions like many people play them (slaving away hours on end on COD or some other game). They are just another type of social pastime (alongside many others) that one can use to interact with other people.

I think it is healthy to take advantage of all forms of social interaction. A lot of people think they are social because they have Facebook friends, but in real life they don't know how to socialize. People are tough behind the tv screen through the mic of their xbox, but in real life they can be a coward.

So go outside, play a sport, go to a library, watch a movie, have a conversation with a live person, go observe nature, etc. Playing games all day is not healthy, but is mainly one type of social pastime.

There are so many others.

ramble finished.

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