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Revel Immortal 0.16 is now live!

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Alpha version 0.16 is now live, give it a shot at the usual link:


Note that due to some major changes, and still having the luxury of an open alpha, we cleared out previous save games to get rid of some nasty patch code that was in existance before now.

Given that players wern't able to accomplish much before now in the way of items or quests, this shouldn't be much of an issue.

Now that we've got some quests, you get to decide a style of play; as for me, I always play evil :)

(Spoiler Alerts: Here I am starting a collection of prisoners.)
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This is his vision of this section of his game. I believe it is always great to see new game screenshots.

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Plays pretty good now, I completed a few quests and got the noble men imprisoned. I never got them executed though. Will it be implemented later?


I got one odd quirk when playing the game:


I was in the caves up north and I switched from one screen to the next. I guess It should only be a matter of editing the map locations so they match up better.


Keep it up =)

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Yes it will; a few of the further options for prisoners are stubbed in but not acted upon yet.  Choosing them for now won't harm anything.

Thanks for the info about the cave; yeah, one of the downsides of discrete rooms is making sure doorways match up etc.  I'll probably implement some santity checking to detect that soon, thanks!


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