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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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RADICAL HEROES: CRIMSON CITY CRISIS. Pick a hero and save Crimson City from the evil EyeClopse! RADICAL HEROES puts the player in the shoes of many different and diverse action figures to save the Crimson City Playset from the ultimate evil in the first series of Radical Heroes. Smash, Bash and Spin Kick your way through tons of different enemies and bosses to unlock secret figures, weapons and moves. The whole time inching closer to to your final showdown. The Radical Heroes universe is huge, Crimson City Crisis is just the first playset in a series that will take the Radical Heroes from city streets to other worlds!. Future playsets will include exotic locations, figures and weapons. All while letting the player travel back and forth between playsets in game for cross playset missions and adventures. Stay tuned right here at indie DB for more info on RADICAL HEROES: CRIMSON CITY CRISIS. Below is our first gameplay clip chack it out.


In the picture above I have decided to choose ROBO KID. You are the action figure. Action figures in the game are discovered through exploration, missions, beating the story and other means. You are able to play as any character Good, Bad or other once an action figure is earned. You may switch them in game at special locations within the city. Think of the city as a play-set. In Crimson City the main object is to stop the evil Eyeclopse from taking over the city. Radical Heroes is going to be episodic with many new action figures, play-sets, and surprises to come in the future! They can battle anywhere for any reason and in any time. With exotic location design and character creation, its limitless.

In Crimson City Crisis you start in front of the medical center. If you die you will restart here, you may also upgrade certain aspects of you character here, as well as other places in the city. As you can see in the picture above I already have trouble on my tail, "The Bash Twins". On top of combat, you also have level items, weapons and specials at your disposal.


Another aspect to consider is the weather and other events that happen in the city. In the picture above it has started to rain. Environmental effects change up and can be as normal as rain or as abnormal as... well maybe another time, but take my word it gets crazy in here.


Different locations offer different activities, perks, and help. From buying a burger to hiring police to help you fight battles! When you enter a building, it will bring up a menu that gives you the options of the locations offered to the player.


Now that I have some back up there is only one thing left to do!


Kick Butt as the sun goes down. I hope you, enjoy the screens shots provided. They are all "in engine" game-play screen shots (NO CONCEPT ART). The game strives to keep that NES/SNES beat'em up look and feel, but its done in stunning 3-D. In a world you love being in. Keep it locked here at Indie DB for the latest on RADICAL HEROES: CRIMSON CITY CRISIS.
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Good idea with the graphics. But the game play setting didn't hook me in. I'll wait for someone else to play and see what they say.


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