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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ramping Up

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I'm sorry, I've been terrible at keeping everyone up to date with Lemma. If you want to see what I've been up to since Alpha 3, my TIGSource DevLog has a few posts you might have missed. Starting now I'll be focusing more on blogging, so expect more posts in the coming days!

Here are some highlights from the past... gosh. Seven months? Wow.

  • Player movement has been drastically improved. No more floaty, slow acceleration.
  • New auto-respawn system. No more backtracking 10 minutes to the last checkpoint.
  • Full Xbox 360 gamepad support
  • Major gameplay overhauls. The pistol and energy pickups are gone.
  • Major level design overhauls. All but the first level has been thrown out.XozDAJnl.jpg
  • Four new types of enemies
  • New, cleaner textures
  • New logo
  • New website
    This is just the beginning. As the title suggests, I'm getting ready to ramp up development in a big way. As such, I found it necessary to upgrade my workspace. I've been using a standing desk at work, and I love it so much that I decided to build one of my own out of $200 of IKEA parts:


    I'm not good with my hands, but even so it was surprisingly easy. I highly recommend you at least try a standing desk for the health benefits if nothing else. Here are the instructions I followed so you can build your own!

    Oh also, see that Kinect? It actually works pretty well as a webcam. I've been streaming my work on Twitch lately. You should subscribe! Expect lots of voxels, coding, and weird music.

    That's it for now, but stay tuned. Posts might just start showing up here on a regular basis, wonder of wonders.

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Don't sweat the absence, it looks like you've been very busy getting things done!


I've been meaning to try a standing desk, but keep getting busy and not putting something together.


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Don't sweat the absence, it looks like you've been very busy getting things done!


I've been meaning to try a standing desk, but keep getting busy and not putting something together.


Do it man! Apparently if you use a standing desk for a year it burns extra calories equivalent to running 10 marathons, just by standing there.


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