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Improving Graphics

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EDI

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Hi all,

I've spent a bit of time implementing a few programmatic features to improve the graphics in Revel Immortal.

Mostly some perspective cueing (generated shadows and highlights); and auto-transitioning (via clipping masks).

revelss3.png

The only thing that's bugging me is the lack of true correctness for the highlights (wall tops); I've yet to figure out an algorithim to select just the top of supposed walls.

Hopefully I can figure it out in the future; until then it's a little Escher in places ;)
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