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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The Undead Castle - Game Premise

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UberAllen17

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The Undead Castle
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[indent=1]Unden is a country thousands of years old, with the peaceful Devotion monarchy that seems too powerful to topple or appose. The founder, Roman Haas, left behind strict religion and documented his life and laws through the Devont, the Devotions bible. This land of Unden, rich with history, will make a fantastic play world for our game, the Undead Castle.

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[indent=1]Unden Valley is a region in Unden with mountains surrounding a large open area and two cities, Ryhart and Oltin, at either end of the valley. These cities are iconic and ancient. Ryhart is threatened by the Revolt early in our game and a hero must arise. Asher is the servant of the baron of Ryhart, Edwin Bernal.

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[indent=1]Asher knows very little of his destiny, but the deity Agape sees that he holds the future of Unden in his fate. She communicates with him and instructs him to do her works for the betterment of the kingdom. He is properly motivated, but we will save that bit for later, so as not to spoil the story in the game.

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[indent=1]The biggest features of Unden in terms of story:
Unden - A country sustained for thousands of years during a zombie apocalypse. Vast history.
The Devotion - A religious force with ancient knowledge and everlasting dominance.
The Overworld - There is not heaven nor hell, but the Overworld. All souls reach this place.
The Revolution - A divided group split from the Devotion. They seek to overthrow the Devotion.
Asher's Fate - Who is this young hero? How will he affect Unden? What will he become?

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[indent=1]There will be updates and sub-stories as we develop the game. Keep checking in.

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[indent=1]If you liked what you read about Unden, Asher, and The Devotion, please share with the world!
Keep your eyes open for an update on when we're going to release our first playable game demo! (Hint: It will be soon)

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