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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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We had only released the Radical Heroes Demo hours earlier when
around 6:30 PM we where made aware that IndieGames.com had posted an
article about the demo! On top of that we are on Riftenabled.com and
hopefully soon Oculusvr.com! Big thanks to Anthony Swinnich for
describing the game better then we could have and Thanks to all our
fans. More good news to come soon!
February 11, 2014 6:30 PM | Anthony Swinnich
"Need to put your fist into someone's face? How about the faces of an
entire street gang? Well, you're in luck. Three-person-team Mad Unicorn
Games is currently working on Radical Heroes: Crimson City Crisis, a
brawler that supports the Oculus Rift, and they just released a demo for
the game."

Full Article :
RiftEnabled : http://www.riftenabled.com/admin/app/17124
[color=#0000ff]"Are You Serious?"
RADICAL HEROES DEMO V1.0 provides a glimpse of what to expect from the full alpha release of Radical Heroes: Crimson City Crisis.We are going to be alpha funding Radical Heroes: Crimson City Crisis. As we prepare for the initial alpha release we have put together a Demo version of Radical Heroes" With Oculus Rift support". The demo gives you three mean streets to test your skills on. Once you clear the last street, the previous streets will become active again. This is our way of letting you play for as long as you want without giving out to many spoilers! We thank you for playing our demo and look forward to your support on Radical Heroes. Noah & Moses @Mad Unicorn Games. [/color]
[color=#0000ff]GET THE RADICAL HEROES DEMO NOW![/color]
Approx: 57mb RadicalHeroesDemo.zip

[color=#ff0000]ALPHA-FUNDING UPDATE[/color]
We are hard at work getting prepared for the full alpha release. If you
liked what you played in the Demo, just wait until you get your hands on
the full alpha! The way we see it is that alpha funding gives us a
chance to build an enormous beautiful world over time. Full of diverse
and interesting characters, exotic locations and plenty of stuff to do.
We plan on various types of missions both in each play-set as well as
missions that will have you crossing over in to other play-sets. Each
play-set will focus on one heroes struggle to defeat the evil Eyeclopse,
an inter dimensional being bent on conquering the universe. This means
each play-set will have new environments, characters, and weapons that
add to the previous play-sets! This also means the scope of the game
will change with time. There are many things planned for the Radical
Heroes Universe, but for now it's one step at a time. Keep it locked in
here at IndieDB for any info or new on RADICAL HEROES: CRIMSON CITY
IndieDB Page: Indiedb.com
Like us on FaceBook: Facebook.com
Twitter : Twitter.com

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