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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sometimes you wanna go where everybody knows your name...

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Tutorial Doctor


So, when I am on this site, I am a total noob, but on this other site they think I am a genius. hehe.

I like being right in-between though. I can learn from the best and brightest and take what I learn, decipher it, make it simple, and share it with the common folk. And we all know I am one of the "common folk."

I am on a new path, one that I think will really be the future of programming, so I am investing some time into seeing how that works out.

This node-based programming is a phenomena that I think will change programming. Yes, perhaps in the past it was irrelevant and such, but I have met some people who are implementing it (and very well). If it doesn't change general programming, it will at least affect game programming.

It's something old yet new, and it is exciting to be a part of something that is not so popular before it gets popular, and to tell you the truth, I have a knack for that sort of thing:

Apps (I called single task programs)
Augmented reality (not as big yet, but it is used on professional levels whether people know it or not)
3D printing (Yeah, saw it at SIGGRAPH a long time ago).
Geodesic domes (old but new)

The list goes on.

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I don't think the problem is that they think you are a genius. I think the problem is that you think you are a genius. Its a phase most of us go through in our early careers and it its dreadfully restricting.


Sorry if that is harsh.


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Haha, I know I am not a genius. Someone just said it to me, but what I did was really simple. I wish I were a genius though, but I am just slightly more educated than they are about programming in general. 


It is the same way I feel here. Do I think that the people here are smarter than me? Perhaps, perhaps not, but they just have more education than me. If I knew the stuff some people here know, then I would be competent, but I don't. In the same sense, if the people there knew the stuff I knew, then they would be perhaps even better than me. 


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