Spectra: Space Exploration Combat & Trading
By Robert Ames
HTML, PHP, CSS, MySQL
- Dynamic Market - All materials and items are provided by miners, combatants, and traders.
- In-depth non-intrusive crafting system - All crafting takes time of course...but every item, ship, ammunition, station, etc. is all player created.
- Non-intrusive Skill System - Players are able to learn skills over time without having to practice each skill.
- Players can choose their own path whether it be a bounty hunter, military pilot, banker, miner, manufacturer, corporation CEO, Station owner, or even a pirate...the choices are endless.
- No waiting - Players can still do things in Spectra without having to wait for turns to build up or limited only by how much they can build. The more you play...the more you accomplish.
- No Storyline - Play style is all sandbox...it is your universe.