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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Our First Step

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Davi Andrade

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Spatial Agency!


Some time ago, i was wondering about having a game that we can build out space ships, more accurately rockets. Yeah, a lot of people know that
a game like this already exists ( and i am a big fan of this genre and the team of that game). But, when i was on the go, i was not able to get my laptop and enjoy the game. So i've started to wonder how awesome would be to have a mobile game with some similar mechanics; Day past day i've planned the game in my mind, thinking about how to make it, and what awesome i could bring to my game.


The Game:

The game is set on a paralel galaxy, in a planet with natives that lives just like us. You are now one of them, and have the duty to take a decadent
space program to a interplanetary sucess.

But how? Manage, build rockets, explore the planet, other planets, moons, asteroids, use the tecnology to make your space program get money.

  • Game Modes:

    History: The normal way to play, with history, limited resources. An all new experience for mobile games.

    Sandbox: Play freely, no money required smile.png. Build the rocket as you want with no worries, just for fun. And don't forget to explore the universe.


    It's not too much complex for mobile?

    No, we're working in a interface that makes the game easy to play. Even with that complexity. It's better to thing that the game is Complete, not complex.

    And those planets?

    We've planed an all new system for the planets, that means that the game has Giant planets, completely open for the players to explore.

    What have you done until now?

    We are now on a prototyping phase, more acurately the Level design prototype. We are working upon the planets construction and enviromental feeling. We need to make sure that mobile phones and tablets will suport our planets. We're doing very well.

    After we got a model that satisfy our expectations we'll jump right in the gameplay and the final art assets.





    This is just a small presentation of the idea. Soon we'll be back updating our progress and showing you more about the game mechanics.

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Soon we'll show some images of the prototyping, both the intarface concept and the inicial fase of the level design.

 

Thank you for the interest :D

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