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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekend Reading: Tales from Journal Land

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Was gone this weekend, so here are your Journal Land entries from the period of 2/14 - 2/23

Stop by to say hello and welcome to new authors DreamSurreal, Davi Andrade and ddn3!

Project Updates

  • A Journal - polyfrag has some more screenshots for his economics project Corporation States and a brief update on what's new, like resources and countries
  • RADICAL HEROES: CRIMSON CITY CRISIS - MAD UNICORN GAMES shares additional info and screens about Radical Heroes, such as what lies outside the boundaries of Crimson City
  • Undead Castle Dev Journal - afliii swings by with a brief update on Undead Castle
  • slayemin's Journal - slayemin goes over the why and how in regards to refactoring his project
  • Gamieon's Journal - Gamieon has a new video showing updates to the first level of Paper Cowboys and lists some behind-the-scenes tweaks and design changes
  • Pixel ? Tile ? World - Servant of the Lord has some new artwork to showcase as well as a peek at the packaging editor for said art to be included in his game
  • Night Lone's Journal - Night Lone (C) 2014 shares some details of the project he has begun to work on this month, hopefully with some screenshots later this week
  • BGBTech: The Status Update - BGB talks about the UI issues he's been trying to overcome in his engine so that he can get a 2D animation tool working
  • A Keyboard and the Truth - EDI released the 0.19 alpha for Revel Immortal earlier this week and has other updates as well
  • Mark's Journal - mdwh has a new release for his open-source RPG Erebus - available for Windows, Linux and Android

    Game Dev Stuffs

    • codenine75a's Journal - codenine75a plays around with NCURSES on his new Linux install
    • Leadwerks Developer Blog - Josh Klint talks about some more updates in the works for the Linux version of Leadwerks engine, mainly the need for a way to detect file changes
    • Bidimensional Dreams - dejaime has an article on parsing YAML with C++
    • et1337 makes games - et1337 explains why you don't ignore integrating analytics into your games and how to do it yourself if you have to

      Other Stuffs

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