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Weekend Reading: Tales from Journal Land

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Was gone this weekend, so here are your Journal Land entries from the period of 2/14 - 2/23

Stop by to say hello and welcome to new authors DreamSurreal, Davi Andrade and ddn3!

Project Updates

  • A Journal - polyfrag has some more screenshots for his economics project Corporation States and a brief update on what's new, like resources and countries
  • RADICAL HEROES: CRIMSON CITY CRISIS - MAD UNICORN GAMES shares additional info and screens about Radical Heroes, such as what lies outside the boundaries of Crimson City
  • Undead Castle Dev Journal - afliii swings by with a brief update on Undead Castle
  • slayemin's Journal - slayemin goes over the why and how in regards to refactoring his project
  • Gamieon's Journal - Gamieon has a new video showing updates to the first level of Paper Cowboys and lists some behind-the-scenes tweaks and design changes
  • Pixel ? Tile ? World - Servant of the Lord has some new artwork to showcase as well as a peek at the packaging editor for said art to be included in his game
  • Night Lone's Journal - Night Lone (C) 2014 shares some details of the project he has begun to work on this month, hopefully with some screenshots later this week
  • BGBTech: The Status Update - BGB talks about the UI issues he's been trying to overcome in his engine so that he can get a 2D animation tool working
  • A Keyboard and the Truth - EDI released the 0.19 alpha for Revel Immortal earlier this week and has other updates as well
  • Mark's Journal - mdwh has a new release for his open-source RPG Erebus - available for Windows, Linux and Android

    Game Dev Stuffs

    • codenine75a's Journal - codenine75a plays around with NCURSES on his new Linux install
    • Leadwerks Developer Blog - Josh Klint talks about some more updates in the works for the Linux version of Leadwerks engine, mainly the need for a way to detect file changes
    • Bidimensional Dreams - dejaime has an article on parsing YAML with C++
    • et1337 makes games - et1337 explains why you don't ignore integrating analytics into your games and how to do it yourself if you have to

      Other Stuffs
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