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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Good help is VERY hard to find.

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Tutorial Doctor

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I know a lot of people can relate. I see it on health sites and on programming sites, and on every single forum.

Someone is in dire need of help and you get all these extremely annoying replies.

Some guy thinks it is absurd to ever need help and says, "google it."

Another thinks that they can solve everything and knows nothing, and gives you a wild goose chase.

Another knows what they are talking about, but try to get you hooked on a $10 package.

And there is that one person out of a trillion who actually knows what they are talking about, who is patient enough to take time out and make it simple for you, and give you good, solid advice. Your response? THANK YOU THANK THANK YOU SO MUCH! JUST WHAT I NEEDED!

I'll be flying solo.

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Good points Ashaman. Let me see if I can make a list of some things to do before seeking help. 

 

1) Try to solve it myself first, and only seek help when I just can't get it, especially if I want someone to be just as determined to help me with my problem.

 

2) Be humble and considerate and patient and ready to accept harsh true statements.

 

3) Re-evaluate my issue with the new information I get. 

 

Sounds good! haha. 

 

I guess it is just that sometimes, I am frustrated after having looked for the answer for so long and not finding the answer. Kinda give up hope that someone will be able to help. 

 

And if the problem is simple, and others make it more complicated that it was to start, i get more hopeless. I spend 3 days on a small problem and it feels like a waste. Then the idea of all the other potential problems I won't be able to solve start to make me that much more hopeless. It never stops me though.

 

I think the thing is, I don't want someone to give me answers, but to help me to be able to find answers. 

 

I don't like someone doing something for me, I'd more appreciate someone teaching me how to do it for myself. That is so much more beneficial. 

 

I would invest in information I was sure would help, but there are just very few completed, full, and easy tutorials and such out there. 

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