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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Radical Heroes is officially coming to DESURA! Soon all the retro beat'em up action you can handle will be at your fingertips. Plow through endless hordes of enemies while you try and stop Eyeclopse from taking over Crimson City. Over 40+ action figures to unlock and play as. Awesomely created retro 8-bit city to venture through with dense city, forests, and even a haunted grave yard to conquer! Explore the shops Crimson City has to offer and buy everything from heart containers and pizza to chainsaws and UFO's! Tons of objects, weapons and moves to beat your enemies with. Radical Heroes pays homage to the classic beat'em ups of the past with its simple pick up and play style, while giving you the experience they didn't have the ram to. We are extremely excited to bring the first official Radical Heroes Play-set to Desura.

We are currently putting the finishing touches on Crimson City Crisis and will announce the release date as soon as we can. Our goal is not only to release Radical Heroes, but to support it long-term. This gives us the ability to expand the game in any direction while keeping all previous content included so the game grows in content, story and fun! Each play-set will focus on one heroes struggle to defeat the evil Eyeclopse, as he tries to conquer the universe. Crimson City Crisis is the first play-set and the focus of the game-play is a retro Beat'em up style. Once a new play-set is released it will be added to the original and the game-play will grow as well. Incorporating many different game-play styles like top down/side-scroll shooter, RPG and more all with the same 8-bit beauty you see now. You will also be able to travel back and forth between play-sets in real time for missions, unlockables, ect. Each new play-set also includes new action figures, weapons, and items. You will be able to play as any action figure you have unlocked in any play-set no matter the content, play style, or story. Creating an enormous cast of interchangeable heroes,villains and bosses to play with. Radical Heroes started in one small city and will cross the universe. Will you join the Radical Heroes?

We also have some new game-play pics from the latest build of Radical Heroes to share with you! We thank all you who love the game so far and hope to bring you good new very soon!
Yes we have robots!
Tesla Spark Labs, For all your futuristic weapon needs!
He just got deleted!
Demon Alien upper cut? Yep we got those.
Yes you can be a ghost... Who knows karate!

One spin kick + two dudes + El Fumar = Ownage!
Power up anywhere, even a dirty ally.

Download it right now and give it a whirl! Of course remember its an alpha demo so some features do not represent final product. In fact, they are only a glimpse of what will be releasing.


Open up and let it rip! We wanna know what you liked or disliked! So leave comments questions and help us build the best retro game ever!

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