Jump to content
  • Advertisement
  • entries
    31
  • comments
    27
  • views
    26405

Don't Leave That on the Ground

Sign in to follow this  
coremarq

500 views

Trying to keep things moving along. I put together a basic item system and allowing the picking up of these items. Next will probably be adding the messege display or basic creatures. Creatures might wait before I do a refactoring of my event/action system to allowing multi step action. Realized while adding in the actions to pick up items, that I need a multistep system to be able to choose what item to use or drop. and other such actions.

A quicky again... I'll go a bit more in-depth next time. Might need it at this point to keep my view on the project as a whole.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!