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Screenshot Saturday 161

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This week I finished what will probably be the last map in the Kickstarter demo. It teaches the player about the "extended wall-run" ability, demonstrated here:

Clicky for gfycat

Normally, you hold Shift to wall-run. Now you can just keep holding Shift after you run out of wall, and you'll keep going.

I also fixed the water bugs from last week, so it looks much better now:


I've been worried that I don't have time in the demo to introduce every idea I have at a reasonable pace, so I'm thinking of including a "sandbox" map that just enables every ability and throws every idea at the player and lets them play around.

Here's the beginnings of that map:



The most important ability I haven't introduced in the demo yet is my crazy slow-motion predictive system that lets you build stuff like this:

Clicky for gfycat

That's it for this week. Thanks for reading!

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This: [ Clicky for gfycat ] ...is really cool!


That slow motion ability would definitely help me out alot - when playing the earlier demos, I kept on getting halfway up walls and messing up my wall-kicks near the top - sometimes unable to get past certain areas for ten minutes of more. :(

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Yeah, everyone really struggled with the earlier demos, mostly due to my horrible level design. I've been spending most of my time beating the levels into submission until they're playable by a normal human being. :)

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