Screenshot Saturday 161

Published March 07, 2014
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This week I finished what will probably be the last map in the Kickstarter demo. It teaches the player about the "extended wall-run" ability, demonstrated here:

Clicky for gfycat

Normally, you hold Shift to wall-run. Now you can just keep holding Shift after you run out of wall, and you'll keep going.

I also fixed the water bugs from last week, so it looks much better now:

ifh2oOAl.jpg

I've been worried that I don't have time in the demo to introduce every idea I have at a reasonable pace, so I'm thinking of including a "sandbox" map that just enables every ability and throws every idea at the player and lets them play around.

Here's the beginnings of that map:

lxWRb6Ol.jpg

JYq3wJsl.jpg

The most important ability I haven't introduced in the demo yet is my crazy slow-motion predictive system that lets you build stuff like this:

Clicky for gfycat

That's it for this week. Thanks for reading!

Mirrored on my blog
2 likes 3 comments

Comments

jbadams

Looks really cool! :)

March 07, 2014 10:34 PM
Servant of the Lord

This: [ Clicky for gfycat ] ...is really cool!

That slow motion ability would definitely help me out alot - when playing the earlier demos, I kept on getting halfway up walls and messing up my wall-kicks near the top - sometimes unable to get past certain areas for ten minutes of more. :(

March 07, 2014 11:36 PM
evanofsky

Yeah, everyone really struggled with the earlier demos, mostly due to my horrible level design. I've been spending most of my time beating the levels into submission until they're playable by a normal human being. :)

March 08, 2014 05:23 AM
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