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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Evil Slayer - Android Demo is available!

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[color=rgb(0,0,0)][font=Verdana][background=rgb(238,238,238)]Hello everyone![/background][/font][/color]
[color=rgb(0,0,0)][font=Verdana][background=rgb(238,238,238)]I am pleased to introduce you our project the Evil Slayer from the MadRockGames! http://madrockgames.com[/background][/font][/color]

[color=rgb(0,0,0)][font=Verdana][background=rgb(238,238,238)]Look forward to any of your ideas or suggestions![/background][/font][/color]


You could find DEMO here: Evil Slayer DEMO

[color=rgb(0,0,0)][font=Verdana][background=rgb(238,238,238)]We are all accustomed to the fact that every farm should be protected from crows, as usually farmers are using scarecrow for this. Unfortunately all was changed when the dark forces was entered into our world![/background][/font][/color]
[color=rgb(0,0,0)][font=Verdana][background=rgb(238,238,238)]Scary - the scarecrow was unable to fight against the advancing forces of darkness. [/background][/font][/color]
[color=rgb(0,0,0)][font=Verdana][background=rgb(238,238,238)]At the last moment came player to help him![/background][/font][/color]




[color=rgb(0,0,0)][font=Arial]In the Evil Slayer game the player should to fight against dark forces to help Scary and save the world![/font][/color]


During the game player will meet with different monsters, each of them has special ability: ghosts could be invisible, zombies are very slow, but very strong, demons run fast and has good armor, but because of his small stature they can't quickly away with her ??heavy pumpkin.



In battle the player can use different types of hits, all management is carried out finger.




Also the player could to use various bonuses like bombs, freezing, mine and traps.



With Facebook connection the player could see his friend on the global map, and theirs game progress, because you can only win together!


[font=Arial][background=transparent]While playing in the game the player gets new achievements that help to get extra gold which could be spent on bonuses as well as for finger force![/background][/font]

The game is divided into stages at the end of each of them the player will have to fight with real leaders of the Monsters!




[font=Verdana][background=rgb(238,238,238)]Awesome addictive action game that will not let you get bored! [/background][/font]

[font=Verdana][background=rgb(238,238,238)]Look forward to any of your ideas or suggestions![/background][/font]


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You are awesome audience, I never dreamed it would be such a fuss smile.png


Ok, let's be serious!

Currently we have a DEMO of the Evil Slayer on GP! You could find it here: Evil Slayer DEMO

Don't worry about the name Calabaza - it was our working title, but we changed it.


By the way, we start another dev blog on the SlideDB you could find us there.


I hope, that we will get much more your attention after demo release.


Thank you! 


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We have a good progress!
Already done model of our main character - Scary!




Also we have great art for zombie! Arrr, I need brains.. oops, I mean pumpkin, I need pumpkin!




As before, we welcome your comments!


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Work in progress and our project is almost done!

We had added some bonuses:



New, much more detailed levels:



And Scary! Now 3d!



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The project is almost done!

Over the past month we have added a lot of new features to the game.

Finally became available bonuses that a player can use during combat.


We have added the music and sounds, and made a small improvements on the animation interface, adding a splash, etc.


Also the player can earn achievements in the passing game now!


Most importantly our addition - the boss Frank! Zombie Frank!




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