• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    34
  • comments
    72
  • views
    38778

Reconstructing The Paper Crane

Sign in to follow this  
Followers 0
Tutorial Doctor

912 views

One day many moons ago, my friend came over to our house as he usually did when he didn't have homework. He brought with him this paper crane. It was the most amazing thing I had ever seen. I just kept starring at it, marveling. So I asked him how he made it. He would not tell me how to make it. I asked him again, but he said no.

I was confused. It seemed he wanted me to marvel at his creation, but he refused to teach me to how to do it so I could make my own. I didn't do anything to make him mad. Why didn't he want to teach me how to make that paper crane?

Well, when he left that day, he left behind that paper crane. I was going to learn how to make this paper crane. I carefully pulled apart the crane so I would not rip it, and then I re-folded it along the creases periodically all the way until I got to the beginning, which was just a square sheet of paper. I did this over and over and over until I had seen how he got to the final crane.

I then cut a sheet of paper into a square and tried to fold my own crane. I was determined to make my crane better than his. So I creased each crease really tight. I made the folds perfect. When I was almost done, my crane ripped. I tried again and again and again. At the end of the night I had many cranes and one perfect one. When my friend came over the next day, I gave him his crane back, and showed him my paper cranes. He looked upset.

This same event happened in school once, a while before this incident. A boy in school had made a paper crane, and would not teach me how to make it. People were gathered around him because he knew how to make a crane, and it was so cool. He had made several cranes, and tried to top it off by making a perfect one, but it ripped. His excuse was that he made it too perfect. Show off, haha.

I learned something at a very early age, and it applies even now in my latest venture of learning computer programming.

Some people want to feel special, to feel accomplished, and they won't help you, and would rather look down on you as a nube. What is this phenomena? I don't know.

But I learned that it is only some secret thing they know that I don't know, but if I were to know it, I could do what they do, and I'd be determined to do it better. But I shouldn't be arrogant, because I might end up with a ripped paper crane, then I will look like a fool.

Patiently, and steadily, if I am persistent, and willing to suffer the smog looks of the great and powerful, I know I can reconstruct the paper crane.

This is a journal.

1
Sign in to follow this  
Followers 0


4 Comments


Good anecdote! *thumbs up*  Probably don't want "smog looks" though, lol, smug ones are bad enough.

1

Share this comment


Link to comment

This was not aimed in any way at the people on this site. Just about every post I have made seeking help has been answered plus some. So it couldn't be an obvious response to a thread I made here. I was just reflecting on my experiences in general.  

 

Btw, have I really been making controversial topics? Haha. 

 

I am 100% sure that some of the stuff I post is inaccurate, and unrealistic, and wrong, and as I posted also before, I will always be a beginner/nube.

My tone is one of passion, not of passive aggressiveness. I am that way about everything I do, and some people take offense to it. I ask the questions I am confused about, no restraints. I voice my opinions, no restraints. Up vote, down vote, "smug" look "smog" look... haha. 

 

That is why I noted at the end "this is a journal" so that hopefully no one would take offense. It just happens to be a public journal about the things I am learning while learning programming. 

 

I am sure most journals (the secret ones) have content in them others would find offensive if they read it. But it is place where you say what you are feeling. 

 

I actually like feedback that challenges me. As I noted in the story about the paper crane, it makes me determined to do better. 

0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now