• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    19
  • comments
    17
  • views
    25863

Undead Castle Prototype Demo

Sign in to follow this  
Followers 0
UberAllen17

1056 views

[color=rgb(102,102,102)][font=Arial]


Alas! We're closing in on our biggest update for the Undead Castle! Our first actual demo of the game. This will include a fully controllable and playable main character (Asher), basic / common Undead enemies, and an interesting game play area to explore and slay zombies in.

[/font][/color][color=rgb(102,102,102)][font=Arial]


Tell me more!

[/font][/color][color=rgb(102,102,102)][font=Arial]


Broken Limits Media is cranking out 3D assets, undead audio sounds, and game play elements every day! We're now 10+ strong and making more progress than ever. You can bet that this indie dev isn't going to die out like many of the other ones. I'm going to make sure of it, as I always have. We may lose members here and there and hit some of the usual indie roadblocks, but there's one major difference in my team. Me < I'm stubbornly determined to develop games and make my mark on the world.

[/font][/color][color=rgb(102,102,102)][font=Arial]


Enough of that. What about the zombies?

[/font][/color][color=rgb(102,102,102)][font=Arial]


Well, the zombies... You're all probably tired of zombies by now. Some of you may not be, but I'm sure many gamers and avid movie goers are tired of zombies. That's not a problem if you want to check out the Undead Castle. Our game is not all about zombies. In fact, the zombies are more or less just your common enemy. Our game is about secrecy, government, fate, destiny, the afterlife, and much, much more. Oh, and if you didn't already know this from previous posts, the game is set 3000+ years from now in a land called Unden, ruled by the Devotion Monarchy, a form of government which has banished technology and lives as if they are medieval. But, there is always a way around the rules and laws. Surely you cannot expect that after 3000 years this region has fallen under absolute obedience, never giving hope to the return of advanced technologies. Perhaps the major enemy, the Revolution (aka Revolt) will prove that not even the powerful Devotion can stop the ancient ways of life (hint: We ((in reality)) are Ancients).

[/font][/color][color=rgb(102,102,102)][font=Arial]


Still not interested?

[/font][/color][color=rgb(102,102,102)][font=Arial]


Come on... That's not enough nuggets of information about our game? Fine...

[/font][/color][color=rgb(102,102,102)][font=Arial]


So there's this whole other side of the story. The Devotion are very religious people. Some might even say that the Revolt is a sub-sect of the Devotion, aiming to improve the lives of the people of Unden. So what do these groups believe in and "who" do they give devotion to? They believe in the Overworld. They devote themselves to a clean and righteous life so that when they die, their souls will have good fortune in the Overworld. Without going into too much details about the Overworld, I'll tell you that souls from the Overworld may communicate with our game world and be of assistance or hinderance to our main player, Asher. The Overworld contains a vast realm of all souls of all mortals (no heaven/hell). In this place, deities exist and reign over lesser souls. Some deities have grown wicked and greedy with power. One of these wicked, Marz is blamed for starting the undead outbreak 3000 years ago. Another deity, Agape will commune with Asher and collaborate with him to thwart the plans of Marz. And that's I'll I have to say about that. For more, you'll have to wait patiently.

[/font][/color][color=rgb(102,102,102)][font=Arial]


If this game interests you, please leave us feedback. If you're excited about the release of this game, please show your support. Visit the following: www.facebook.com/brokenlimitsmedia, some of Undead Castle's Art, and our Blog.

[/font][/color]

0
Sign in to follow this  
Followers 0


0 Comments


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now