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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekend Reading: Tales from Journal Land

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you guys are on your own next week. I'll be at GDC. If anyone wants some face time to gripe or sing praise about GDnet then get in touch somehow. [email="drew@gamedev.net"]Email[/email] or twitter are probably the best ways.

Here are your Journal Land entries from the period of 3/8 - 3/14

Stop by to say hello and welcome to new author KryaK!

Project Updates

  • tnovelli's Journal - tnovelli has a brief update on porting over his 2D project to C++ as well as some new artwork
  • Once a Bird - Demosthenes shares the trailer for Twitchy Thrones as well as the game's official website
  • Undead Castle Dev Journal - afliii shares information about the upcoming Undead Castle prototype demo
  • Path Tracing Adventures - Arjan B has made progress converting his path tracer to work with CUDA and has a video of the current "real-time(-ish)" results
  • Chronicles of the Hieroglyph - Jason Z has been thinking about ways to make it easier to get native D3D11 code playing nice with a user interface framework, based on work he has done/is doing with his Hieroglyph engine
  • From End to Beginning - coremarq has a new video of his 2D rouge-like dungeon crawler with details in this entry about the new stuff in it
  • ferrous' Journal - ferrous has updated his Unity-based browser tower defense game with some help text to guide players, along with some bug fixes and other improvements
  • Wilhelm's Journal - Wilhelm van Huyssteen has added the ability for Strife users to buy in-game currency using bitcoin, and also has new images of terrain work
  • "Into The End" - Undergroundies goes over the latest additions to the game you can check out in the included video
  • et1337 makes games - et1337 announces the Lemma kickstarter will drop on Monday and shows off some new gifs of revamped surface materials as well as his experimentation with Pixi.js
  • A Keyboard and the Truth - EDI updates on the current status and upcoming work for Revel Immortal
  • Merry Prankster Games - gdunbar has released a revamped trailer for Temple of the Abyssal Winds

    Game Dev Stuffs

    • A different way - Norman Barrows shares his techniques and ideas for a different way to build games to avoid OO headaches while retaining many of its advantages
    • Leadwerks Developer Blog - Josh Klint will be talking more shortly about how to get everyone on a team working smoothly together, forming a pipeline to make content production smoother
    • Nyphoon's Thrilling Quest for Release and Everything In-Between - Nyphoon Games goes over things to think about when coming up with a new game concept
    • My Journal - Lysergide explores a different, safer and automated technique that achieves the same result as using string identifiers in Unity, but without needing strings

      Thanks for stopping by Tutorial Doctor and codenine75a!

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