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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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GWT Troubles

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DareDeveloper

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I really wanted a very plain GWT website online asap, but I guess it is not that easy because of the path I have chosen.
I can run the web application in DEV-Mode, but I can not use the GWT compiler to create a deployable client version.

It complains because it can not find a file from the GIN-Module ... so it seems as if the way Ivy currently handles the library management is fine for the Eclipse build process but not for the GWT compile process.

My ant-based compilation script is hopelessly work in progress. If I try to finish those things first I will never get anything online - because I die from boredom.
Why does everything have to be so complicated? Sigh ...

Guess I will either try to port what I have so far to Maven ... or ask a colleague for help and actually invest the time in setting up Eclipse, Ant and Ivy properly.

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GWT, people still use that?? I've been doing web stuff for 20 years (since Lynx) and successfully avoided Java the whole time. No regrets about that. I would rather write a web app in C - and I've done it, hahaha.

 

These days I've resigned myself to the fact the web tech is basically 100% total crap. My rules of thumb: 1) do as little as possible, period, and 2) don't do it on the backend if you can help it. At least Javascript is one language, sort of. :-P  Use plain HTML files when possible, maybe a few PHP scripts to shuttle AJAX requests to MySQL, and Wordpress if necessary... just because nothing else gets any love whatsoever.

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GWT, people still use that?? I've been doing web stuff for 20 years (since Lynx) and successfully avoided Java the whole time. No regrets about that. I would rather write a web app in C - and I've done it, hahaha.

 

These days I've resigned myself to the fact the web tech is basically 100% total crap. My rules of thumb: 1) do as little as possible, period, and 2) don't do it on the backend if you can help it. At least Javascript is one language, sort of. :-P  Use plain HTML files when possible, maybe a few PHP scripts to shuttle AJAX requests to MySQL, and Wordpress if necessary... just because nothing else gets any love whatsoever.

I love readable code and I have seen nothing that comes close to Java with IoC. What I like about GWT is how fast you can get something done once you have a framework. Getting there is the tough part but IMO well worth it.

 

Doing as little as possible means you reinvent the wheel all the time and basic things take forever to accomplish.

I might write a Bash script for this project, though. One that turns flat files with some markup into HTML pages. Or I could create a PhpBB based website.

 

I am not giving up on writing a GWT Framework at sme point, though. Plain JavaScript or pure JavaScript frameworks with IoC are too cryptic for my taste.

Also GWT is all about the frontend. It compiles Java to JavaScript and the HTML page is modified by the JavaScript code.

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