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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Greenlight update + streaming tomorrow

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evanofsky

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First: I wanted to thank everyone for the amazing support you've shown so far. We're already over 24% funded, which is more than I was expecting this early, so thank you!

Second: A quick update on the Greenlight campaign. We are 26% of the way to the top 100, with 1,918 "yes" votes! Keep on voting, we'll be on Steam in no time.

Third: If you wanted to see more gameplay from Lemma but didn't have time to check out the demo, several YouTubers have posted "let's play" videos of the demo. Draegast has a good one right here.

Fourth: Although I am busy promoting the game, development continues. You can actually track my progress on GitHub since the engine is open source. You may have seen the "power" system in the demo, where the blue material you create can actually transmit power from a power source. In the demo it was really only used to trigger explosives, but yesterday I built a new "switch" object which can trigger other things like elevators. Connect the source to the switch, the elevator goes up. Disconnect the power, it comes back down. Here's a test I built in the sandbox:
556215d5ac5b565c296d383534750ed0_large.gif?1395339573
Power source on the left, switch on the right.
Fifth: Tomorrow at 6pm EST I'll be streaming on Twitch. Subscribe to the channel and you can be notified when the stream goes live.
I'll show off the level editor and play back recordings of people playing the demo. Here's an example showing how I track players progressing through the demo (don't worry, it's anonymous, no one has to know you missed that jump 8 times on level 3):
a44f0a3cc7fab5eeb64ceeb187bfadd1_large.gif?1395341975
So this is what it feels like to be the NSA.
It'll be a good time.

Thanks again for your support. More updates forthcoming!

Mirrored on my blog

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