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Archery

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tnovelli

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Sweet... I've passed another architectural milestone. Archery required a bunch of details: weapon slots, Bow subclass, lightweight Missile subclass, gravity, collisions. It's all working as intended. Now the other weapons will be a cakewalk.

Next, movement controls... it's time. Then sound and scoring. That's all this game needs to start being fun.

(Why so many arrows, you ask? That's how it was really done in combat, according to videos of Lars Andersen, Turkish archery techniques, etc... pretty cool!)

P.S. - I finally added a pause button.. handy for screenshots!
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