Jump to content
  • Advertisement
  • entries
  • comments
  • views

Rogue Cleaning

Sign in to follow this  


Re thinking the console message system. Having game handle the messages or just the way it does handle and dispatch them is very clunky and verbose. So I think this is gonna be my next goal, get things back to a more manageable state by cleaning up this system. Before jumping straight into the last major must have factor of the game... starting, winning, dieing, restarting smile.png

What if items them selves held the strings. Better yet since I want to keep items as pure data as much as possible. What if the itemFactory could generate the messages and report them. I've been wanting to do this with actions as well. For example;
itemSystem.reportUseAction(isPlayersAction, item, console);itemSystem.reportEatAction(item, console);itemSystem.reportFoundItem(item, console);combatSystem.reportHitAction(isPlayersAction, damageDealth, defender);//.....etc
The isPlayersAction would be for discerning how the message is worded, of course this will get a lot more use when updating the combat messages as well.This is gonna help the item systems code a bit as well. Right now it currently is the one that owns the information about what item type have been identified or not. right now there's a lot of copy past code for discerning whether and item has been identified or not, do to the hacked way of doing checks on it.

This is also going to be applied to how actions are are processed. Right now the highest level game namespace processes all item actions such as eating, using and even discarding. All of which I want to put into their respective systems.

This would be my first idea of how the functions would be modelled.
itemSystem.useItem(item, creatureToUseOn);
But that wont handle everything, scrolls may interact with more than creatures. I could double the functions split into different item types. Though I want to lower the code. I don't know how many items will eventually be in the game that I'll want to able to be used.
itemSystem.usePotion(isPlayer, item, creature, console);itemSystem.useScroll(isPlayer, item, creature, scroll, console);
I might just limit the use to just potions and scrolls and make it more general in the next attempt at this project. The last bit to note, in each action command is the console, cause they will also call the respective report function as well.

Now that I got my idea, its time to get coding. smile.png
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!