Jump to content
  • Advertisement
  • entries
  • comments
  • views

Weekend Reading: Tales from Journal Land

Sign in to follow this  


Here are your Journal Land entries from the period of 3/24 - 3/30. Don't forget I skipped a week and two weekends while I was away for GDC so be sure to skim back through journals as well.
Stop by to say hello and welcome to new authors cedifra and RalemProductions!

Project Updates

  • Undead Castle Dev Journal - afliii has put together a brief development update video for Undead Castle
  • A Journal - polyfrag has been working hard to maintain momentum on his economical sim project, has some new screenshots
  • Journal of Aardvajk - Aardvajk has ditched 3D and gone back to 2D, shares an image and details of his new platformer prototype
  • A Keyboard and the Truth - EDI has a brief update on Revel Immortal and accepting Early Access players
  • et1337 makes games - et1337 updates on the progress of Lemma on kickstarter and Greenlight, both seem to be doing well. He also discusses plans for the game moving forward
  • Squared'D's Journal - Squared'D's latest entry on his project's AI covers the public interface for the AI system, he also links back to videos covering his other AI topics and additional resources
  • From End to Beginning - coremarq has the final build uploaded for his 2D top-down rouguelike dungeon crawler and also shares a brief postmortem and future plans
  • Caveman - Norman Barrows has started a series of postmortem posts on his Caveman project, part II is already up as well

    Game Dev Stuffs

    • slayemin's Journal - slayemin does a mind dump on his research and development into HLSL and GPU rendering, focused on a primitive system with quad rendering
    • DareDeveloper's Journal - DareDeveloper is struggling with how best to progress with his project, a common problem for inexperienced developers, and the discussion in the comments contains some good advice
    • Archipelago - Aph3x wrote a little raytracer script for use with Unity. Nifty!
    • BGBTech: The Status Update - BGB has been putting his experimental BTIC1C codec to use for recording his desktop and seeing how it performs on various hardware
    • codenine75a's Journal - codenine75a asks, for Linux - why compile the source instead of using precompiled apps?
    • Bidimensional Dreams - dejaime has a new library available called SDL_vault, which is an asset loading helper (textures and audio)

      Other Stuffs
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!