Jump to content
Sign in to follow this  
  • entries
    56
  • comments
    8
  • views
    25937

Dual monitor stuff

Sign in to follow this  
Tape_Worm

283 views

sitelogo.pngSo here's a screenshot of the dual monitor code in action:
DualMonitor1-256x192.png
It's not much to look at, but it was a major pain in the ass to get working, and does indeed work. Basically you create 2 forms, and 2 swap chains and set both swap chains to full screen and then add some special code to handle cases where focus is lost/restored on the primary form.
Gorgon would normally handle focus loss to reset your full screen mode for you when focus is returned (this is due to a bug in WinForms and DXGI). And that's all well and good, but this code really doesn't work well with multiple monitor situations. So, there's a flag to tell Gorgon to turn off the automatic mode reset on focus, and that will let you, the user, handle the transition when dealing with multiple monitors. It's not an ideal situation, but it works
It's a bit complicated to set up, but there'll be an example included with Gorgon on how to use dual monitor setups that'll guide you through the process.

Source
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!