First, a minor technical detail. Saved games do not carry over between builds. If you run a newer build, all your old saves will be lost. It's a major drag for beta testers, which is why I've added a new CHEAT menu to skip parts you've already mastered!
If you played the demo, you probably had a startling meeting pretty early on with what I am calling "the evil cubes" (they usually cause a reaction like this). Unfortunately in the original release, you only encountered them in the first level as part of a scripted sequence. They weren't actually functional agents in the game.
For now these guys will be tucked into a secret area in the next build. If you do find them... good luck. Side note: see how the rain drops actually respond to the lighting? I thought that was a neat touch. :)
Lots of things have been tweaked that are more boring and difficult to show off, including the movement code and animations. One thing I can show you is a sneak preview of some upcoming level design:
In other Kickstarter news, you should check out this intriguing post-apocalyptic interactive novel called The Seed. The gameplay concept and artwork look amazing!
That's it for now, but keep your eyes peeled for a new build soon! In the mean time, thanks for your support and let's keep it up!