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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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GREENLIT!

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evanofsky

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From the Kickstarter:
82a14ae160fc5be80e3e7a8a8d2f6923_large.jpg?1396582563
It's not every day you see this email in your inbox.

WE ARE ON STEAM! Thanks everyone for your votes! We were part of a batch of 75 titles, even though we hadn't reached the top 100 yet. Go check out the other games that were greenlit today!

Here are the statistics for anyone interested:

cBNID9Sl.jpg

My theory is that the traffic dropped off a cliff at the end because we were already approved and got removed from the rotation. I have no evidence to back it up though.

What else is new? Oh not much, just the brand new build 353 with more features, bug fixes, and level design tweaks than you can shake a stick at. If you didn't have time to try the original demo, now's a great time to give it a go! Here's a very incomplete list of improvements:

  • Smoother movement. The kick and roll are much more forgiving now. Frustrated that you couldn't reach that ledge? Fixed that too.
  • Fixed several long-standing bugs, including the infamous "my camera is locked and I can stare down my own neck" bug.
  • A big chunk of the notes and text messages have been re-written.
  • Experimental "expander" material previously seen here.
  • Performance improvements! Yes!
  • Cheat menu. You can now skip through the demo if you've played parts of it before.
  • EVIL CUBES.
  • Just so many level design changes. Every single level underwent surgery, plus there are entire new sections, like this one:

    5aff1e68d8c72113fa1bf1188a43eca4_large.jpg?1396583857
    Spoiler alert: it's Dagobah swamp.
    Thanks again for voting on Steam, and stay tuned for more updates!

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9 Comments


Well done. Now all I need to do is mod your parkour for penguins and turns it into a giant ice arena with random polar bear and orca hazards :)

 

but seriously - congratulations

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