Jump to content
Sign in to follow this  
  • entries
    19
  • comments
    41
  • views
    23005

Another Unity Prototype: MazeWar

Sign in to follow this  
ferrous

1424 views

[color=rgb(78,78,78)][font=Helvetica]


So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html

[/font][/color]
[color=rgb(78,78,78)][font=Helvetica]


The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter, sending shrapnel in the cardinal directions it wasn't shot from. If a projectile hits a projectile, it causes a backsplash.

[/font][/color]
[color=rgb(78,78,78)][font=Helvetica]


Still has a few things to do, player/player collision is borked, for example. I should add difficulty, number of zombies, scoring and if I really want to go nuts, I'd add multiplayer of some sort. I should probably try adding mouse controls, and maybe do some actual AI, the current zombie is really simple (doesn't even really do pathfinding, though I don't believe the original game had all that much either, it mostly speed up their move speed.

[/font][/color]
[color=rgb(78,78,78)][font=Helvetica]


The original game, by Mark Price is here:

[/font][/color][color=rgb(78,78,78)][font=Helvetica]


[/font][/color]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!