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Another Unity Prototype: MazeWar

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ferrous

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So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html

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The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter, sending shrapnel in the cardinal directions it wasn't shot from. If a projectile hits a projectile, it causes a backsplash.

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Still has a few things to do, player/player collision is borked, for example. I should add difficulty, number of zombies, scoring and if I really want to go nuts, I'd add multiplayer of some sort. I should probably try adding mouse controls, and maybe do some actual AI, the current zombie is really simple (doesn't even really do pathfinding, though I don't believe the original game had all that much either, it mostly speed up their move speed.

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The original game, by Mark Price is here:

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