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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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First Entry: What I have been up to so far...

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Over the past year or so of starting at my new job I decided to start work on an OpenGL renderer as it would increase my knowledge and put me in a better position to work my way into the 3D side of our CAD Software.

Since then this project has escalated incredibly and is now the Engine Framework for what will hopefully be my first released game. This is still a far way off especially with motivation coming and going at random intervals, which is a massive problem with an Indie project.

Here is a list of some of the current features and libraries used in the JBEngine:


  • Model Importing with Textures and Animation
  • Phong Lighting
  • Shadowmapping
  • Skeletal Animation with Blending
  • Physics ( Very Minimal )
  • Sound/Music
  • Networking( Client/Server )
  • Basic GUI and Bitmap Font Rendering
  • Entity Management
  • Input Management
  • XML based Asset/Entity Importing


    • GLFW
    • Assimp
    • SOIL
    • FMOD Ex
    • nVidia Physx
    • RakNet
    • Expat

      This post is mostly just a motivational spur, as seeing what work I have done already will hopefully give me the energy to carry on with my development.

      To see some of the progress and the decisions I have been through over the past year or so, you can check out my main blog at:


      Upcoming tasks are to develop the Networking further, working out a couple of bugs. I have also just about got Camera Picking working which is a big step toward making a small level editor for my game although the GUI will need Improving considerably before then.

      Cheers :)

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