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Screenshot Saturday 169

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[color=rgb(85,85,85)][font=Arial]This week I finally implemented SSAO! It's pretty basic, but it works.[/font][/color]
[color=rgb(85,85,85)][font=Arial]Check out the effect source code here.[/font][/color]
[color=rgb(85,85,85)][font=Arial]It's a big deal for me because I tried it once before and it came out like this:[/font][/color]

[color=rgb(85,85,85)][font=Arial]I'm also still working on the player model. I think it's close to being in a usable state. What do you think? Is that a ponytail, or a brain slug?[/font][/color]

[color=rgb(85,85,85)][font=Arial]Like I mentioned last week, I'm using Rigify to rig the mesh. I wrote a little Blender operator that bakes all the IK animations into a format I can use. If there's interest I'll post an article soon about the whole process, because Rigify is surprisingly hard to find information about online.[/font][/color]
[color=rgb(85,85,85)][font=Arial]Lots of other stuff is happening too, it's just not very screenshotable. For example, I finally figured out a way to prevent people from infinitely spamming the wall-jump straight up a corner, and I did it without nerfing legitimate wall-jumps at all. Great success![/font][/color]
[color=rgb(85,85,85)][font=Arial]That's it for this week. Thanks for reading.[/font][/color]
[color=rgb(85,85,85)][font=Arial]Mirrored on my blog[/font][/color]
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The new model is looking really good. Is that another MakeHuman base mesh?

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Thanks. Yep, I basically modeled the clothes around a MakeHuman mesh and then deleted everything but the head and hands.

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