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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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I am thoroughly PISSED THE HELL OFF right now.

One of my favorite text editor options in old versions of Visual Studio was "Go to selection anchor after pressing escape." If you never experienced the blissful joy of this, here's what it did:

- Open some long code file
- Hold Shift
- Accidentally press PGUP instead of HOME, or PGDN instead of END
- Oh shit! Now my selection is all fucked and I lost my editing position!
- But wait, all we have to do is press ESC and we're right back where we were, like nothing happened!

This is FUCKING BEAUTIFUL for someone who types fast and makes a lot of mistakes with hitting keys (like me) due to using a lot of different keyboards during the course of a given work week.


I didn't realize how much I missed it until I made the same mistake four times in a row today. In a fit of anger I started looking for ways to force the option to activate.

Here's the fucking stupid part. Look in the Visual Studio infrastructure documentation for a property called GoToAnchorAfterEscape. This property EXISTS in 2012 and is DOCUMENTED. (For the irony of this, look up the docs on Google or whatever. I'll wait.)

Want to know something even more fucking retarded?

If you modify your .vssettings file to set this to True, or try and import another .vssettings file with this property set to True, or generally make any attempt whatsoever to set this to True, VISUAL STUDIO FUCKING ERASES YOUR SETTINGS ENTIRELY. Doesn't error, doesn't quietly fail, IT FUCKING DESTROYS ALL OF YOUR PREFERENCES.

Considering I live near Redmond, some stupid FUCK needs to watch his back for a while, because I swear to every deity ever invented that if I find out who made this decision I will feed him his own fucking testicles.

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I sense a certain bitterness in thy words.


No matter how small a feature, someone out there is relying on it :)


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Yeah, Microsoft isn't quite right recently in chopping good features in their software.  It would be interesting to see what is happening behind the scenes in their corporate culture to allow these kinds of blunders, unless the features will reappear later for some unknown reason.  It is very strange and disappointing to say the least.


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We need the Bill Gates Review back. First Windows 8, now this!


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Can't you just press the left/right arrow key to deselect and jump to the start/end of the selection respectively? Also I tried this in VS2012 and pressing ESC deselected it just as you described.

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Yeah, the arrow keys work, but they're not in my muscle memory yet. I still don't understand why the feature was neutered.


Pressing ESC [i]does[/i] deselect text, but it moves you to the wrong end of the selection, i.e. where the cursor stopped, not where selection began (the anchor point).


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You've only scratched the surface of VS's failings. "Sucks" is an understatement. I did a demo build with VS2012 a couple months ago, after a few years of Linux bliss. I thought Linux was crappy, and in many ways it still is, but it's 1000% better than this BS.


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