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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Back, How did we do the last 2 years!

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Wow has it already been 2 years ago i wrote my first and last entry!
But here is a update, or maybe a better description "A look back!"

2 Years ago the first game we made Star Memory we got 7 game copies sold in those 2 years. But on the bright side almost 4000 people has played it!
1 months after Star memory we released Combi Memory, this game has sold 5 copies till now and 3000 people has played it.
We got quite disappointed but we where still dreaming we can make a living out of this.
So we took all our hopes and created Theme Slots released it in July 2012, first day we got 120 installs on Google play so we where really happy! With some ups and downs of the installs we currently have almost 30000 installs and around 400 active players each day!
After that we created Theme Slots Horizon(12000 installs) and Theme Slots Autumn(9800 installs)
So around 50000 people have played one of our games and that feels amazing!
A question i got alot can we make a living out of it?
NO, but we earn 5 Euro's or 6 Dollars each day so that is nice but really not enough......

The real lessons we learned:
1. We need a marketing person.
2. It is really cool to make games, but it is even cooler that people around the world are playing and enjoying YOUR games!

We have some other games created in the past year. but they where also not a real succes so i do not mention them here!

We are working on a new game, and we hope to show the first pictures soon.

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Sounds cool. At least you were somewhat successful, from what I can tell. Just not very much so money-wise. But good luck on the money part in the future, hope you do better.


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Thank you for sharing, I think it's important to show the stories of less than stellar success.  Though I wouldn't think of it as failure yet, that would only happen if you stopped.


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