Jump to content
  • Advertisement
  • entries
    22
  • comments
    40
  • views
    21659

RPG wip: terrain generation

Sign in to follow this  
arka80

1126 views

So I'm working on this sort of roguelike of mine. It will not be a dungeon-only roguelike, I also want wilderness, and cities, villages and so on... something like ADOM, but procedural (ADOM world map is static).

So first step is to generate some kind of overworld. I ended up with using a particle deposition strategy, and these are a couple of results I obtained so far:

terrain1.png

and

terrain2.png

Water is a side-effect at the moment, I have to realize if I want it or not, and if yes I'd probably go with some better way to achieve it.
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!