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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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What's up with Me and the Micro 3D

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Squared'D

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[color=rgb(0,0,0)][font=arial]I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English in Korea, but in April, my wife and I moved back to America. Now I've been trying to get back into the swing of things. I want to spend more time coding my game, and for a month, I did that, but since I need money for things like food and a place to live, I decided to get a job. Before I came back to America, I started doing some heavy networking and a 3D artist and designer that I've work with put my name into at this company M3D LLC which makes 3D printers. I've been working there for about 2 and a half weeks so far and like the startup environment. Everyone is very motivated and wants to put together a good product, but some the atmosphere is very relaxed. I guess that's what happens when you like what your doing. We joke around, talk, and do startup things like have barbecues. It's fun. It sometimes feels like a University of Maryland alumni meeting because almost everyone either graduated from UMCP (University of Maryland College Park) or is currently attending. I graduated from there in 2003. There's also an engineer who went to Yale. Yeah. He's pretty smart.[/font][/color]

[font=arial][color=rgb(0,0,0)]In my spare time, I still do Squared Programming stuff and continue to work on Auxnet. I've gotten a lot of work done on my AI system. For now I've decided to use a finite state machine as a low level framework of the AI system. I want to use the FSM system to develop more complex behavioral systems like planners, hierarchical FSMs, and behavior trees. The initial FSM system is done. Next I want to work on a navigation system that can be expanded to work with different algorithms and different kinds of maps. Then I'll add an extension to the system to allow state logic to be written in AngelScript. Once these things are done, I'll have a solid base. After that, I'll move onto other parts of the game like the animation and weapons systems. Once those are out of the way, I'll revisit the AI system.[/color][/font]


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Welcome back, sounds like you've certainly had a lot of changes -- making 3d printers sounds pretty interesting!

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Thanks. Making printer software is different from what I've done in the past, but it's good. I hope that I'love be able to put together a nice interface.
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