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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Underlings Updates

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The Underlings demo is now available to play on the Game Maker workshop! http://steamcommunity.com/sharedfiles/filedetails/?id=259383777
If you haven't yet you should come on by and try it out.


https://twitter.com/AaronArcand

Below I have included all of the latest changes/patch notes and artwork demonstrating the power of the new "Evo Stone"!, enjoy!



[sharedmedia=gallery:images:5178]

Update! May 21st



-Introducing the "Evo Stone"! This can now be unlocked in the shop when you reach 500 enlightenment.If used on an adult Underling who has a happiness rating above 75 it will force them to evolve into a completely new form!(As of now this only works on the adult "Sultra")
-Added new insect the "Tennin" beetle. Attracted to the nectar of the Yobuko plant, these will only appear for a short time and must be captured quickly.
-Updated baby "Sultra" artwork.
-Updated baby sodox artwork.
-Updated garden background.
-Updated title screen artwork.
-Updated nursery background artwork.
-Updated artwork for the "Sodox" underling.

Update,May 19th: Introducing insects! Insects will now migrate to your garden if certain plants are being grown! The first insect being brought into the world of The Underlings is the "Kanedama" beetle, these can be captured in an empty jar and sold for a decent amount of credits. They are fond of grass, Keep an eye out!

Update, May 18th:
-Enlightenment can now be gained from feeding underlings.
-Empty jar can now be sold back to the store for half the buy price.
-When an underling dies enlightenment will now be taken away.
-Uncommon eggs are now unlocked at "400" enlightenment.
-Enlightenment can no longer be gained from watering seeds.
-Rooms can now be switched regardless of tool equipped. (Changed, rooms can only be switched while pointer is equiped, tools must stay in the garden!)

Update,May 17th: Yesterday I patched up to version 1.1. This now has a pause feature, the game can now be paused by pressing the "P" key. I have also added two new uncommon underlings, The "Rhet" and the "Ewora". I do realize at this point that the underlings do not have much of a purpose besides being part of a collection or being sold for more credits. Some new ideas I will be implementing into the game within the next week include: The creature arena/creature training, new garden biomes where only specific plants can be grown(Cave,Mountain,Swamp,Water), New tools to make managing your garden easier.

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Congrats, looking really good. Will try the demo at some point soon.

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Very cool, my wife is actually very excited about giving this a try sometime soon - she's a big Creatures fan and loves the idea of a new game that's similar. :)
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Very cool, my wife is actually very excited about giving this a try sometime soon - she's a big Creatures fan and loves the idea of a new game that's similar. smile.png

Awesome, it still has a long way to go. I really appreciate the support, I would love to hear her feedback in the future.

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