[color=rgb(85,85,85)][font=Arial]First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[color=rgb(85,85,85)][font=Arial]Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096x2304 (biggest 16:9 resolution supported by XNA), renders the scene, saves it to a PNG, then resizes everything back to normal.[/font][/color]
[color=rgb(85,85,85)][font=Arial]Here's a 4K screenshot for you, showing off another nifty new feature: god rays![/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[color=rgb(85,85,85)][font=Arial]Lastly, I'm happy to announce that geel9 (of scrap.tf fame) joined the Lemma team this week and already contributed some new code in the form of Steam integration:[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[color=rgb(85,85,85)][font=Arial]And an awesome in-game console:[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[color=rgb(85,85,85)][font=Arial]That's it for this week. Thanks for reading![/font][/color]
[color=rgb(85,85,85)][font=Arial]Mirrored on my blog[/font][/color]